Platform: Windows PC
Engine: Unity
Language: C#
Tools Used: Unity Engine, Jira, GitHub, Miro,
Duration: May 2024 - Present
Completion: To be released
Role: Gameplay Design, Level Design, Technical Design, Narrative Design, Production.
Overview:
Vextorial is a Multi-Dimensional puzzle-platformer where you play as Pilo, a 2D creature exploring a 3D space. Solve unique mind-bending puzzles by shifting gravity around you to explore an ancient ruin and uncover the mystery of your lost memories.
Throughout the adventure you will:
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Manipulate gravity of the environment
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Switch to different planes in a 3-dimensional field
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Solve meta-puzzles unravelled in later stages of the game
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Discover the lore of the enigmatic realm
I'm currently working on this project with a wonderful team at VEXT GAMES where we'll be releasing the game on steam mid-2025
Project Design Goals:
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Ensure balance of puzzle challenge whilst avoiding player frustration
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Effectively teach players to use the complex core systems
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Create progression that allows players of varying skill level to enjoy the game