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Platform: Windows PC

Engine: Unity

Language: C#

Tools Used:  Unity Engine, Jira, GitHub, Miro,

DurationMay 2024 - Present

Completion: To be released

Role: Gameplay Design, Level Design, Technical Design, Narrative Design, Production.

Overview: 

Vextorial is a Multi-Dimensional puzzle-platformer where you play as Pilo, a 2D creature exploring a 3D space. Solve unique mind-bending puzzles by shifting gravity around you to explore an ancient ruin and uncover the mystery of your lost memories.

Throughout the adventure you will:

  • Manipulate gravity of the environment

  • Switch to different planes in a 3-dimensional field

  • Solve meta-puzzles unravelled in later stages of the game

  • Discover the lore of the enigmatic realm

I'm currently working on this project with a wonderful team at VEXT GAMES where we'll be releasing the game on steam mid-2025

Project Design Goals:

  • Ensure balance of puzzle challenge whilst avoiding player frustration

  • Effectively teach players to use the complex core systems

  • Create progression that allows players of varying skill level to enjoy the game

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