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Engine: Unity

Skills: Level/Puzzle Design, Narrative Design, Production 

Professional Works

Welcome to my Professional Works, where I took my education and soared my skills to new heights within the industry. Working in various disciplines of game design including Gameplay, Level, Quest and Narrative.

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A ground breaking puzzle platformer funded by the UK Games Fund

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Souls-like level design set in the Tibetan Buddhist cycle of reincarnation, with accompanying quest and dialogue

Level Design

Welcome to my Level Design projects, where creativity meets interactivity. Proficient in Unreal Engine 4 and 5, my expertise was honed at Manchester Metropolitan and further refined through shadowing the Head Game Designer at Huey Games. From immersive environments to engaging puzzles, each project showcases meticulous attention to detail and a passion for crafting memorable player experiences. Dive into my projects to explore first hand how these skills come to life in captivating worlds.

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A venture into level design for university

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A venture into level design for university

Rapid Prototyping

Explore my experience with rapid prototyping, where ideas take shape swiftly. Skilled in Unreal Engine and Unity, I adapt tools to fit each concept. Perfected at Manchester Metropolitan's Game Jams, I refine ideas quickly. A passion for game design drives me to participate in game jams and create a variety of games that demonstrate creativity and problem-solving skills whilst exercising my various game prototyping skills. Check out the projects below to see what I've been up to!

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Unity: Game A Week

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Unity: Game A Week

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UE4: An Experimental Game Project

Collaborative Works

Welcome to my Collaborative Works section, where teamwork brings creative visions to life. Utilizing GitHub and Jira for seamless project management, I've mastered the art of collaboration, honed through rigorous training at Manchester Metropolitan across various units. From concept to completion, these tools streamline communication and facilitate efficient workflow. Explore the links below to witness the fruits of collaborative efforts, each project a testament to the power of teamwork and my ability to work within a team.

CoverArt

An Indie Start-Up Pitch

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A Deck Builder Roguelike

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A DnD 5E TTRPG Module

About

My name is Emily Newby

Junior Game Designer with commercial experience across game design, level design and technical design. Experienced in Unreal Engine and Blueprint scripting, with a First Class BSc (Hons) in Games Design and professional experience delivering content for commercial and funded game projects. Experienced in taking designs from concept and blockout through prototyping, testing and iteration, while working closely with programmers, artists and senior designers. Strong track record of independently delivering high volumes of design work to deadlines and advocating for design decisions within multidisciplinary teams.

Long-standing interest in game design, particularly level design, technical design, player immersion and puzzle design. Regularly run Dungeons & Dragons sessions as Dungeon Master, designing puzzles, encounters and player-driven adventures. Particularly interested in single-player adventure and puzzle games and how design can shape player emotion and experience.

  • LinkedIn
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Game Designer

Experience

Huey Games - Games Design Internship

01

Game Design Documentation

Working under those with decades combined experience at Huey Games

I created and iterated upon Game Design Documentation. Through collaborative ideation and discussion I was able to write robust documentation for the wider design and development team.

02

Soft Skills

At Huey Games, I honed my soft communication skills through daily interactions, team meetings, and leading feedback sessions. Actively listening, articulating ideas, and incorporating feedback improved my ability to collaborate effectively and build strong relationships, enhancing productivity at the workplace.

Manchester Metropolitan University - Bsc Games Design

03

Level Design 

Learning from those with extensive experience in the games industry

I used creative and iterative methods to create levels for existing game titles. This allowed me to learn the principles of level design.

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